As a Fighter: Wield a sword, improve it, and even enhance it with magic. Face off against ten mythological monsters in the first main mission.
As a Rogue: Master the art of stealth, equip throwing stars or daggers, and sneak into dragon hideouts to deliver a deadly backstab that could even decapitate them - or perhaps just steal some of their precious treasures. This is the second main mission: finding the lost Dragon Orbs that control the dragons.
As a Wizard: Choose your magic school - focus on war, defense, or even the dark art of necromancy. Harness the power within you to fight undead beasts, and in time, you may even gain control over them. This is the final main mission, but its secrets will remain hidden... for now.
This game is an open-world, single player RPG game. You can play it casually, taking your time to do quests and explore the world, or you can play it more hard-core.
I like to play open-world RPGs like Skyrim, Oblivion, and Morrowind, as well as Two Worlds II. So, I have taken the parts I like from them: the wild magic and alchemy from Morrowind, the bright colors from Oblivion, and Skyrim's weapon improvements.