Blooms of April is an experimental narrative game where poetry emerges through the simple, timeless gesture of plucking petals from a flower. Inspired by the childhood game “loves me, loves me not,” each act of unveiling removes a piece of the sunflower, revealing fragments of verse that shift and transform in unexpected ways.
The game is not structured around pages or chapters, but around presence and rhythm. Each petal becomes a line, a fragment, or a pause in a procedural poem that rewrites itself every time you play. No two flowers are ever the same: the words they carry change depending on the order, the pace, and the choices you make as you move through the ritual of unveiling.