The post-war world was awful. The harsh conditions and repeated witnessing of the most twisted side of human nature could make even the most optimistic person lose the will to survive.
With this in mind, I met Emma, a young girl who claimed to be a military robot. She asked to come with me and offered to give me everything she had.
What had she been through and what was she hiding?
The game is a combination of exploration, basic combat, and development simulation. At the beginning of the day, the player can choose a place to "explore," to "chat" with Emma, or to go further with "physical contact" to increase interaction. As the days pass, more events can be triggered. Differences in Emma's favorability and the player's choices will lead to different futures.