GROUND-UNBOUND Is a procedurally generated high-intensity movement shooter with a retro wave art style. It features roguelike mechanics with several skills, guns and abilities to play with, including a variety of enemy types to shoot at.
It was originally made by me, solo, in the 7-day BigFry game jam, in Unreal Engine 4. This version is the expanded and overhauled version, featuring more content.
| Release date: | 07 Oct 2021 |
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| Last update: | 08 Oct 2021 (on Steam, public branch) |
| Developers: | Frinky |
| Publishers: | Frinky |