Postmortem: one must die

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation. Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Can your choice change the fate of a Nation? What other result could your meddling have? The choice is *entirely* up to you - but what other factors may be affecting the outcome?
summary by MetaCritic