Tales of Kongfu

The theme of the game comes from the Chinese martial arts, using a deck of cards similar to the killing spire to build the gameplay, and get inspiration from the fighting game. Each card in the game represents a move, and each move is broken down into multiple actions. This part is based on In actual combat, the game uses a one-action settlement method, and only when your moves are completely completed will you have the opportunity to use the next card. The moves are divided into four types of attack defense defenses vigilance. The game uses a flexible continuous move system. As long as there is an overlap between the two moves, the overlapping part of the previous move can be omitted. Players need to use this setting to make their flaws as small as possible, and try to use the opponent's flaws.
summary by MetaCritic
Release date:16 Jul 2020
Last update:16 Jul 2020 (on Steam, public branch)
Developers: Colddagger
Publishers: YWY
Included in Steam Family Sharing
Players
  • Current 0
  • Peak 1
Last two weeks Tracked from Steam